Sven Co-op for the most part uses the same weapons from Half-Life and its expansions. In addition to standard munitions, players can also use heavy weapons and alien weapons. While firearms such as the Submachine Gun and the Shotgun are more commonly used for their adaptability to most if not all types of combat, there are many weapons that allow players to deal more damage, extend their range of attack and fight with enemies that are otherwise difficult to deal with standard issue firearms. Ammunition for most weapons are not in plentiful supply, however ammunition can be shared among other players. Sven Co-op has a variety of weaponry that players can use to suit their needs in any given combat situation. Checkpoints appear as floating blue lambda symbols which are placed in different areas in each level- some may be unlocked after killing certain enemies. Games will be typically played in survival mode: players have one life if they die, they must be revived with the Medkit, or wait for a player to activate a checkpoint, which will spawn all dead players where the medal is located. There may also be rudimentary "checkpoint" locations, which when crossed will shift the respawn point to that location. Instead, most chapters will be split into separate levels, at the beginning of which will have a spawn point where new players joining the server will spawn, and where existing players will respawn should they die while progressing through levels. Unlike the original games, Sven Co-op does not have a save feature to save a players progress through levels. It's multiplayer maps vary from scenario, which could be set in Black Mesa, cartoon like levels, WWII classical campaigns, custom made maps, and modern warfare scenes, which can be set by mappers and server operators. The single player campaign from Half-Life as well as the expansion campaigns (such as Opposing Force and Blue Shift) is officially supported by SC, but modified to be played co-operatively for a better challenge. It is important that players must be familiar with Half-Life and its controls, and it is recommended that they should finish the Hazard Course level. Remember to use voice communication in respect of other players hearing! You may also need to work with your team mates to solve puzzles or to activate certain buttons.Ĭommunication with others helps ensure success, so before you play check your key setting for the Chat Message command (default Y) - better yet, if you have a microphone handy, use the control options menu to set a key for Use Voice Communication and hold the key in game to talk to team mates.
It is essential that you co-operate with your team mates, as most Sven Co-op levels are a lot harder than the original Half-Life missions with stronger enemies and more combat. It may also be set to have infinite reserve so all players are able to use it. There are health and armor recharge stations, which now can recover a players health and armor to maximum, and the stations and can replenish its reserves over time.
Players will find familiar pickups such as medkits, armor batteries, and ammunition for weapons, which now can be set respawn after a period of time. Just Like in Half-Life, players will be using the suit that has the same style hud display with all the bells and whistles: weapon selection menu, health and armor counters, crosshairs and various suit warning to alert the player of hazards (this can be disabled).
Sven Co-op is heavily based on Half-Life, as it runs on an updated version of the original GoldSrc engine nicknamed "Svengine", which extends the limitations with the GoldSrc engine and allows larger levels to be made and more entities to be used, giving mappers a much larger degree of freedom.